AI Insights · Timothy · July 2025
Top Boxing Games Performance on Unified Platform in Russia, Q2 2025
Explore the performance trends of the top boxing games in Russia during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, the top boxing games in Russia showed varied performance metrics on the unified platform, combining data from both iOS and Android. Here's a look at how these games fared based on insights from Sensor Tower.
I, The One - Fighting Games by Azur Interactive Games Limited saw fluctuating weekly downloads, starting at around 23K and experiencing a peak of 23.6K in mid-May. Weekly revenue reached its highest at $42 in late March, followed by a gradual decline and a slight recovery to $31 by early June. Active users showed a remarkable increase, growing from approximately 90K to 119.5K by the end of the quarter.
Merge Ragdoll Fighting from AI Games FZ maintained a steady growth in downloads, peaking at 14.5K in early June. Active users also saw an upward trend, reaching over 33K by late June.
Boss Fight. by BoomBit, Inc. experienced varied download figures, with a notable increase to 8.7K by the end of June. Active users showed significant growth, peaking at approximately 19.3K in mid-June before dropping to 4.7K by the quarter's end.
Real Boxing 2 from Vivid Games S.A. demonstrated a steady rise in revenue, culminating at $156 in the final week of June. Weekly downloads remained relatively stable, fluctuating around 5K to 7.6K. Active users saw a consistent increase, ending the quarter at 32.8K.
Ragdoll Fists by Giang Pham showed consistent download growth, reaching 7.9K in late May. Active users gradually increased over the quarter, peaking at over 20K in late June.
These insights reflect the diverse trends and performances of boxing games in Russia during Q2 2025. For more detailed data and analysis, visit Sensor Tower.